Nothing Better to Do: Gripe about Smartphones
I’m taking it easy because I just had my lower wisdom teeth extracted this morning. In case you’re wondering, I’m feeling fine. Really great, actually, considering I was told I’d feel like hell. Anyway, since I’m making a point of doing nothing today (and probably most of the weekend) I thought I’d write about something that has been annoying me about smartphones.
It seems intentional to me that smartphones are given cripplingly little RAM. We are now seeing the first phones with multi-core processors on board. But those same phones are only now pushing the 1GB mark for RAM. I am more than happy with the single core, 1GHz Hummingbird processor in my Droid Charge. But 512MB of RAM? Really? Read More…
Apple Patents Circles, Sues Wheel-Makers
Here are two articles that summarize, really, what my fundamental problem with Apple is:
Baekdal: Apple Never Designed the iPad, They Undesigned It
Apple’s chief aesthetic is simplicity. “It just works,” as their ad-campaigns say. But when you’ve “designed” your devices–OS, hardware, and all–to be so simple as to not have room for confusion or error, then everything that follows is going to have to share all of those elements. By necessity. You cannot create a wheel without using a circle.
I do agree that other companies should take some risks to differentiate their products. And actually, most do. But they are not going to take risks in every part of the design. When working from the most basic form, it only takes a few additions of complexity and features to make a device unique. Especially this early in the game when nothing other than the most basic version has proven successful.
These two articles clarified for me why I don’t use Apple products. They have no strengths. They are so basic, intended to do everything, and so they do nothing particularly well. I want a product that is differentiated, that is designed to fit my particular use-case and needs. I am still waiting for a device that is actually designed to do something and fill a need.
Project Cafe: Nintendo Unifies Their Platform
Nintendo will unveil their new game console, codenamed Project Cafe, at the Electronic Entertainment Expo (E3) next week. Serious rumors that the key feature of Nintendo’s new device will again be a revolutionary controller have been circulating for the last six months or so.
Speculation says that the new controller will feature a large touchscreen embedded in a more traditional game controller. Most believe the screen will be single-touch, but feature a high-resolution display. More wild rumors claim that the console will then stream games directly to the controller so you can play anywhere in your house or that the controller itself will be a portable game device.
I see a real opportunity for Nintendo should the new console feature a touch-screen controller. Between your large TV screen and the touch-screen in your hand, using Project Cafe will be a lot like using a DS. One of the first opportunities for Nintendo will be selling DS games through the updated Virtual Console. This is an easy place for Nintendo to continue to provide access to (and make money from) a library of older software titles.
More importantly, though, is that Project Cafe could unify Nintendo’s game platform. For an entire console generation, Nintendo portable games and Nintendo console games would be the same format: dual-screen and touch-enabled.
A unified game platform is something neither Sony nor Microsoft can benefit from. This could be the real win-factor for Nintendo in the next console cycle.
Interested in Project Cafe? The Wikipedia entry has a lot of information. The Nintendo E3 press conference is June 7th at 9:00 am PT. You can catch a live stream and blog of the event from 1up and GameSpot.
